
Over 160 new leaders for playable civs (over 300 total, including releasable civs and scenario-only leaders), each with his own personality (3 of them has been since independently added to BtS).Over 80 new conventional promotions, including new promotions exclusive to naval units this doesn't cover the traditions and doctrines, providing another 60 unique advantages to your units."Old" civics are also reworked, in many cases completely so. Instead, here is an already traditional number rundown for all the stuff in our mod that can be counted or at least estimated: Likewise, we always tried to be an active contributor to the community.Īs was the case with previous versions, it is almost pointless to give a changelog – so much stuff changes between versions that it would be unreadable.

While the mod itself is run by a relatively small team (of no more than five people at any given moment), it includes a vast assembly of things created by Civ4 great modding community, from individual art pieces to mod components. We feel that over years it has resulted in our mod becoming one of the best looking ones out there. One of our main priorities when adding new content is ensuring its proper quality.

Moreover, many civilizations were limited to only one leader. A civilization in Civ 4 was characterized by one unique unit and one unique building basically, that was it – Aztecs were otherwise almost completely identical to, say, French. You will notice that many things, up to uniform details, are historically correct (or at least more correct, anyway). Our goal was to enhance the historical feel by correcting those oversights. A couple of classical examples are Persian "Immortals" (who historically had very little to do with how they are depicted in Civ4) and Roman "Praetorians" (unlike other legionaries, praetorians were never intended for taking part in military campaigns).

Original game is in many cases either oversimplifying things, or even plain wrong.
